10 Best Remote Design Jobs (Hiring Now)

In the past decade, remote working has made it possible to create and design products from anywhere in the world. This has completely revolutionized the design world.


With the rise of remote work, designers are able to work for companies without being physically present in an office. It is now possible for a remote designer sitting in Bali to work remotely for a client in the US.


Designers who work remotely bring lots of benefits to the table for both their clients and themselves. There are many roles such as UX Designer, Creative designer, UI designer, Graphic designer, Interaction designer and others. 


It is common for design jobs to require dedication that extends beyond normal business hours. Due to this reason, many creative professionals prefer having flexibility in their work schedules. So, if you are looking for your next remote job, here is a list of remote design jobs that you can apply for.

#1

Product Designer

DESCRIPTION

Stories have been told since the dawn of mankind. They were shared through images, songs, plays, books and movies. Most of the time, the audience was passive. At Articy, we believe that the future of stories is interactive. That’s why our mission is to shape the way that interactive narrative experiences – be it games, e-learning scenarios or interactive video formats – are created. 
 

We are looking for a Product Designer to help turn our vision into reality. You’ll take part in the product design process, from first idea and prototyping of features to detailed interactions and polished visuals. You will be joining a small, passionate team that cares deeply about a collaborative environment and innovative design.

Let’s change the games industry together!

Your role:

  • Take broad, conceptual ideas and break them down into design propositions 
  • Design entire features by creating concepts, workflows, prototypes as well as high-fidelity UI mockups and design documents that effectively communicate interaction and design intent.
  • Conduct user research and usability tests 
  • Analyze existing solutions and apply learnings to current workflows and new designs 
  • Collaborate closely with the product owner, developers and the rest of the design team 

Your Profile:

  • You have hands-on work experience in designing digital products for a worldwide audience 
  • You are able to think through complex systems and complex use cases. 
  • You have a basic understanding of game development processes and interactive storytelling 
  • You are confident using design tools such as Figma
  • You love teamwork and thrive in collaborative environments 
  • You are able to champion the user’s needs in discussions with stakeholders and other departments
  • You are in an European-friendly timezone or able to schedule your working time to include 9:00 to 16:00 GMT+1 (the rest of the hours are flexible)
  • You can communicate clearly and effectively in English

Considered a Plus:

  • You have created or significantly contributed to the design of one or more published digital projects from beginning to end. 
  • You have created or significantly contributed to an interactive story (games, e-learning scenarios, visual novels etc) 
  • You like and play computer games

Our Offer:

  • Open communication, you will have a voice in our team
  • Friendly working atmosphere in a talented team
  • Flexible working hours without the crunch-time madness
  • Possibility to participate in industry events
  • 29 vacation days per year + public holidays of NRW, Germany (Company HQ)
  • Employer-funded pension (for employees based in Germany)

LOCATIONS

Anywhere

HOW TO APPLY

To apply to this job, Email your application with all required documents to [email protected]

#2

Head of UX

DESCRIPTION

Description

Moodle with us! Find out about your new workplace

Moodle is the world’s most trusted online learning solution. The engine of our ecosystem is Moodle LMS, the secure and customisable open source learning management platform used by over 250 million learners worldwide. Developed in conjunction with our community, Moodle LMS is complemented by an ecosystem of products including Moodle Workplace and a network of partners and services providing hosting, customisations and support. We also teach and support educators to create effective online learning experiences and share open education resources. Collectively, we empower educators to improve our world.

We’ve built a passionate team of hard-working and driven people from all over the world, united by a shared belief in the ability of our platform to make a positive difference to our world. We respect our colleagues and value an open and innovative workplace, filled with integrity and of course a strong focus on education (yes, these are our company values!)

Find out more about us on our website.

What your new job can look like

This is a brand new role we’ve created to support our commitment to crafting a fantastic user experience across all of our products. This role will initially report directly to the CEO, and will be tasked with building Moodle’s UX design system, establishing principles, frameworks and best practices for the organisation.

With a combination of strategy, process development, user research and some hands on design responsibilities, this is a key role that will bring together a range of stakeholders and help define the future of UX at Moodle.

Beyond this, most days will involve a mix of:

  • Leading a UX guild of designers across our product teams, sharing knowledge and promoting best practice
  • Collaborating with the CEO and Product Managers on the development and execution of a UX roadmap that addresses new customer and revenue growth opportunities head-on
  • Establishing UX principles and frameworks that guide the overall Moodle Product UX process
  • Designing innovative solutions, communicating the rationale behind design decisions, and generating buy-in from team members, community, and other stakeholders.
  • Optimising and scaling the design system to the latest design standards and modern UI patterns.
  • Improving the usability of Moodle by incorporating experimental and observational research methods to guide the design, development, and refinement of Moodle products.

Requirements

We'd love to meet you

Especially if you can talk to us about your:

  • Experience in a leading role driving UX strategy and design culture
  • Direct experience working at a software product company as a member of agile teams, building, iterating and launching great software products
  • Understanding of design systems, as well as experience leveraging and contributing to design systems, with a deep knowledge of current UX design strategies and trends across both web and mobile platforms
  • Passion for working directly with product managers and developers, drawing on expertise to collectively create terrific user experiences
  • Proficiency with industry-standard design and prototyping tools (e.g. Axure, Invision, Sketch, etc.)

Benefits

What's in it for you?

We’ve already talked about the importance we place on achieving our mission to empower educators to improve our world, our passion for our values and some of the cool things we are doing as a company.

So what about this?!

  • Make a real difference in this brand new role where you can develop and guide UX strategy
  • Work from anywhere in this fully remote role with lots of flexibility
  • Join us as we progress through the next exciting phase of growth
  • We don’t believe in formal dress codes, bring your full self to work in your own style

 

Does all this sound good? If yes…

Click on the following link to apply

Add your resume and anything else you'd like to add…

Press send.

LOCATIONS

United States

#3

UX Researcher or Senior UX Researcher, Ops

DESCRIPTION

This UX Researcher position or Senior UX Researcher position for our Ops Section is 100% remote.

It’s an exciting time to join our team. We're the world’s largest all-remote company, and we've been intentionally building our culture this way from the start. With more than 1,200 team members in 65+ countries, GitLab is a place where you can contribute from almost anywhere. We are an ambitious, productive team that embraces a set of shared β€‹values​ in everything we do.

As a UX Researcher at GitLab, you will be responsible for guiding research initiatives within a product groups that are working on features relatated to the Ops portion of the DevOps lifecycle. The work you’ll do will help shape the future of a range of features including Continuous IntegrationContinuous Delivery, and Montioring.

The culture here at GitLab is something we’re incredibly proud of. Some of the benefits you’ll be entitled to vary by the region or country you’re in. However, all GitLab team members are fully remote and receive a "no ask, must tell" paid-time-off policy, where we don’t count the number of days you take off annually -- instead, we focus on your results. You can work the hours you choose, enabled by our asynchronous approach to communication. You can also expect stock options and a competitive salary. Our compensation calculator will be shared with selected candidates before any interview.

Diversity, Inclusion, and Belonging (DIB) are fundamental to the success of GitLab. We want to infuse DIB in every way possible and in all that we do. We strive to create a transparent environment where all team members around the world feel that their voices are heard and welcomed. We also aim to be a place where people can show up as their full selves each day and contribute their best. With more than 100,000 organizations using GitLab, our goal is to have a team that is representative of our users.

What you'll do in this role

  • Proactively identify generative user research projects within your stage groups. Work collaboratively with Product Managers to execute research projects.
  • Divide your time across strategic research, problem validation, and solution validation.
  • Guide, and where necessary train, Product Designers in how to undertake evaluative research projects and in how to create strategic deliverables (such as journey maps, storyboards, competitive analyses, and personas).
  • Form a working understanding of the technology and features of the stage groups to which you are assigned, and have working knowledge of the end-to-end GitLab product.
  • Evangelize research. Share user insights with the broader organization and externally in creative ways to increase empathy.
  • Lead strategic user research initiatives that span multiple stage groups (and possibly the entire product).
  • Mentor UX Researchers, both inside and outside of your stage groups.
  • Actively contribute to UX Research processes, documentation, and repositories.
  • Engage in social media efforts, including writing blog articles and responding on Twitter, as appropriate.
  • Interview potential UX candidates.

You should apply if you bring:

  • Significant professional experience with user research.
  • Experience integrating user research into product designs.
  • Excellent planning and organizational skills with the ability to manage multiple competing priorities.
  • Share our values, and work in accordance with those values.
  • Experience working for a tech startup.
  • Experience working with a remote team.
  • Enterprise software experience.

You'll stand out if you bring:

  • Developer platform/tool industry experience.
  • Degree in psychology, human factors, human-computer interaction or related field.
  • Passion for open source tools.
  • Passion for developer experience.

Also, we know it’s tough, but please try to avoid the ​​confidence gap​.​​ You don’t have to match all the listed requirements exactly to be considered for this role.

Our hiring process for this UX Researcher position typically follows five stages. The details of this process can be found within our job family page.

Remote-North America

Remote-Global

Remote-APAC

Remote-EMEA

Remote-US

Country Hiring Guidelines

Please visit our Country Hiring Guidelines page to see where we can hire.

LOCATIONS

Anywhere

#4

Brand/Creative Designer

DESCRIPTION

At Automattic, we believe in making the web a better place. We’re the people behind WordPress.com, WooCommerce, Tumblr, Simplenote, WordPress VIP, and more, and we’re looking for seasoned Brand/Creative Designers to keep the web free and open with us.

You’ll join a diverse design team and work closely with marketers, engineers, and customer support from around the world in a fully remote company to launch creative marketing and brand work, supporting products that make online publishing and commerce accessible to everyone.

What you’ll do

  • Work independently and collaboratively on exceptional concepts, creative ideas, and visual design for marketing campaigns to promote our brands across various digital and traditional channels and mediums.
  • Actively evolve and contribute to brand and marketing design systems, creative templates, and style guides to help our brand design team grow our skills and scale our practice.
  • Work closely with the marketing and business teams on the development and validation of projects directly related to growing the business.
  • Collaborate regularly with engineers and product designers to ship consistent, high-quality experiences across marketing and product.
  • Manage and oversee project work with external creative contractors.
  • Communicate and share often in written, verbal, and visual forms to create alignment and move the work towards implementation.

What we are looking for

  • Extensive experience in brand and marketing creative design working on consumer brands or products in an agency or in-house environments.
  • A design portfolio with examples of brand and web design work showing your keen eye for good design and attention to detail.
  • Proactive attitude in leading big design changes and being comfortable to challenge the status quo.
  • Ability to take projects from creation to final execution, managing and prioritizing multiple projects with various stakeholders.
  • Strategic problem-solving skills and a capacity to switch between creative storytelling and systems thinking.
  • Experience creating or working with existing illustrations is a plus.
  • A genuine interest and familiarity with some of our products and the open-source community.
  • Familiarity with remote work (or excitement to try it!).

How we work

We’re a global, distributed workforce in over 70 countries. We value open source, prioritize transparent communication, believe that good ideas can (and do) come from anywhere, so we encourage Automatticians to work together across positions and roles. Together we create, develop, and care for a collection of digital products and services that are committed to democratizing publishing and commerce.

  • We’re kind to each other and our users – we strive to build a positive, supportive, and inclusive culture of cohesive teams focused on delivering value to our customers.
  • We have no set hours, or expectation that you’re online from 9 to 5. You create a schedule that allows you to get your best work done.
  • We travel sometimes to meet up and work together.
  • We welcome collaboration, and you can be involved in any discussion across our many communication channels. Here’s more about what we expect from ourselves.

HOW TO APPLY

If you’d like to apply, fill out our application form below.

We are lucky to receive many applications, so try to make your application stand out.

We’re serious about growing diversity in the tech industry —  it’s essential to creating the best products. We purposely build Automattic to be a place where people not only love their work, but also show respect and empathy to those with whom we interact. Diversity typically includes but is not limited to, differences in race, gender, sexual orientation, gender identity or expression, political and religious affiliation, socioeconomic background, cultural background, geographic location, disabilities and abilities, relationship status, veteran status, and age. To work on diversity means that we welcome these differences, and strive to increase the visibility of traditionally underrepresented groups. Read more about our dedication to diversity and inclusion.

LOCATIONS

Anywhere

#5

Creative Specialist Lead, Growth

DESCRIPTION

We’re looking for a Creative Specialist Lead to help us take on the next set of challenges. Somebody capable of building opinions by defining goals, direction and strategy, but also comfortable getting into the weeds and working directly with their team. At Shopify, leaders sketch, too. They thrive on change and operate on trust, leveraging the diverse perspectives of the people on their team in everything they do. We’re fascinated by how you think, how you break down problems and come up with solutions. We look for those who are curious, never satisfied and always seek to do better and make better. Those who want to deeply understand why people do things.

You and the other members of the team will constantly work to improve how we present Shopify to prospective merchants and create compelling content that resonates with our audiences. Working on multiple types of projects at once, you’ll have to be good at managing your time and priorities as well as resourceful and flexible. We are a friendly, collaborative team, who leave their ego at the door, focussed on creating high-quality experiences that grow Shopify above everything else.

As Creative Specialist Lead on the Growth Team, you play a special role in building great communications for entrepreneurs around the world. You are responsible for leading a team of diverse creatives, including Photo, Motion and Audio-Visual productions, towards our vision and for driving the overall craft quality. You will work together with Research, Data, SEO and Creatives to deliver the solutions that help entrepreneurs from around the world to succeed.

Responsibilities

  • You’ve led a team in a multidisciplinary environment, including photography, research, content strategy, and motion design strategy.
  • You understand how to take users on a complete journey from discovery to adoption and success.
  • You understand that leadership is a craft, and know how to mentor your team members to help them grow and succeed.
  • You love solving complex problems with simple and compelling audiovisual solutions.
  • You like to collaborate with management and data to balance the right decisions for the product with the right decisions for the users.
  • You provide teams with long term vision and strategy but don’t mind doing the work yourself when the situation arises.
     

 

Qualifications

  • Minimum education level: undergraduate degree in design
  • Minimum years of Creative production and management experience: 15 years
  • A keen eye for good design and attention to detail.
  • Providing technical and strategic design on marketing efforts and product initiatives.
  • Ensuring that your team ships exceptionally high creative quality on projects.
  • Working closely with the Growth Specialist, Data Analysts, Product Manager and Producers on your projects to balance creative, technical, business, and merchant requirements.
  • A soft spot for the end user - advocating for them in all areas of your work is core to what you do.
  • An understanding that great experiences come from collaborative decision-making with front-end developers, engineers, researchers, creatives, content strategists, and other disciplines.
  • The desire to drive creative through an end-to-end UX process, including research, ideation, iteration, and validation.
  • Proficiency with Audiovisual production, Motion Design, Photography, and the software for each craft.
  • A passion for solving creative problems while wearing multiple hats and owning all facets of design (content strategy, storyboarding, art direction, photography and motion design).
  • Exceptional Creative abilities are shown in an extensive portfolio of projects.
  • Knowledge and familiarity with a data-informed approach to design -- you’ve used tools and resources needed to measure the success of design decisions (A/B testing tools, Google Analytics, etc.).
  • Adjust quickly to shifting approaches, situations, and priorities.
  • Passion for unpacking and solving complex problems.
  • The ability to prioritize simultaneous project requests from various teams.
  • Anticipating hiring needs on your team and helping to recruit for them.

LOCATIONS

Americas

#6

Senior Motion Designer, Core

DESCRIPTION

We are specifically looking for someone capable of creating marketing initiatives with a cross-discipline team, which includes creative development and collaboration across design, development, UX and content design. We’re looking for a passionate, positive, creative self-starter, who can produce quality content packages end-to-end in a collaborative team environment, but with minimal direct oversight.

Responsibilities

  • Provide advanced creative and visual storytelling from conceptualization through delivery
  • Responsible for creating and editing animated marketing and advertising materials
  • Ability to work with developers to combine animation with code
  • Responsible for amplifying the visual branding of company public image through motion design, products, and promotional material across a variety of digital and experiential media
  • Directing and adding compelling motion and animation into interactive projects in addition to creating animatics, motion guides and case studies
  • Create motion elements from a designer's initial design layout, or ability to conduct initial design
  • Generate stories, ideas, campaigns and thoughts and create compelling visual experiences
  • Create and maintain motion graphics-specific templates, instructions, documentation, and best practices
  • Maintain best-in-class video production practices and setups
  • Oversee productions from start to finish, beginning with initial concept and ending with final video deliverables.
  • Develop scripts, treatments, and storyboards 
  • Actively stay on top of marketing trends, goals and performance indicators 
  • Capable of handling some high-level budget management including POs, contracts, expenses and tracking
     

 

Qualifications

  • Expert knowledge in animation and motion graphics and secondary knowledge in filmmaking, design, post-production process, storytelling.
  • Experience generating powerful, credible original video content. Producing, designing, animating, and editing video.
  • Advanced proficiency in After Effects, Premiere, Photoshop, Illustrator and Figma.
  • Strong understanding of 2D with some 3D knowledge.
  • Strong storytelling and storyboarding skills
  • You live at the intersection of marketing and user experience, and understand how to take people on a complete journey, end to end.
  • Good understanding of typography and composition. Capable of producing assets rapidly if necessary.
  • Ability to keep pace and adapt to the latest technology and social media best practices while constantly learning and improving
  • The ability to adapt in a rapidly changing environment, always thriving on change
  • Exceptional ability to collaborate on motion design projects and integrate feedback
  • Experience working on set and with a video production crew a benefit.

LOCATIONS

Americas

#7

Senior Motion Designer, Global Marketing

DESCRIPTION

We are specifically looking for someone capable of creating marketing initiatives with a cross-discipline team, which includes creative development and collaboration across design, development, UX and content design. We’re looking for a passionate, positive, creative self-starter, who can produce quality content packages end-to-end in a collaborative team environment, but with minimal direct oversight.

Responsibilities

  • Responsible for creating and editing animated marketing and advertising materials
  • Ability to work with developers to combine animation with code
  • Responsible for amplifying the visual branding of company public image through motion design, products, and promotional material across a variety of digital and experiential media
  • Directing and adding compelling motion and animation into interactive projects in addition to creating animatics, motion guides and case studies
  • Create motion elements from a designer's initial design layout, or ability to conduct initial design
  • Generate stories, ideas, campaigns and thoughts and create compelling visual experiences
  • Create and maintain motion graphics-specific templates, instructions, documentation, and best practices
  • Provide advanced creative and visual storytelling from conceptualization through shooting and editing
  • Maintain best-in-class video production practices and setups
  • Oversee productions from start to finish, beginning with initial concept and ending with final video deliverables.
  • Develop scripts, treatments, and storyboards 
  • Actively stay on top of marketing trends, goals and performance indicators 
  • Capable of handling some high-level budget management including POs, contracts, expenses and tracking
     

 

Qualifications

  • Expert knowledge in animation and motion graphics and secondary knowledge in filmmaking, design, post-production process, storytelling.
  • Experience generating powerful, credible original video content. Producing, designing, animating, and editing video.
  • Advanced proficiency in After Effects, Premiere, Photoshop, Illustrator and Figma. Ability to work in HTML5 is an asset. 
  • Strong understanding of 2D with some 3D knowledge.
  • Strong storytelling and storyboarding skills
  • You live at the intersection of marketing and user experience, and understand how to take people on a complete journey, end to end.
  • Good understanding of typography and composition. Capable of producing assets rapidly if necessary.
  • Ability to keep pace and adapt to the latest technology and social media best practices while constantly learning and improving
  • The ability to adapt in a rapidly changing environment, always thriving on change
  • Exceptional ability to collaborate on motion design projects and integrate feedback
  • Experience working on set and with a video production crew a benefit.

LOCATIONS

Americas

#8

Art Lead

DESCRIPTION

Here at Playco, we make games that bring the world closer together through play! 

 

Our ideal teammates are thoughtful, low ego, and hardworking professionals who can both zoom into the details and zoom out to embrace the big picture. We are passionate about makers and tinkerers, who are unafraid to experiment with a healthy disregard for constraints. We hope you'll enrich our team with your enthusiasm and passion, both for games and for life.

 

About this Role

 

The artist role at Playco is unique compared to other companies. We work on a wide variety of projects with varying styles and game mechanics. You’ll be able to explore different genres and learn new techniques. An ideal candidate can take ownership over a game and create games that clearly stand out from the pack, while working closely with their fellow artists, product managers, and engineers to make sure they are aligned with the high standards we strive for. There’s a lot of opportunity to grow into a leadership role in this position, so having previous experience in this area is a plus.

Responsibilities

    • Create high quality 2D and isometric 2D vector art using Photoshop and/or Illustrator.
    • Support the Studio Art Lead in the overall vision for the game.
    • Develop beautiful, fun game experiences, and associated marketing and promotional initiatives with creative design.
    • Conceptualize and design game environments, characters, and UI.

Requirements

    • 2+ years industry experience in mobile, social, or free2play games.
    • Have experience with Adobe Creative Suite, particularly Illustrator and Photoshop
    • Excellent teamwork and communication skills; ability to be proactive and confident in a diplomatic manner.
    • Respond well to artistic feedback while getting the work done with minimal direction.
    • Ability to iterate quickly and adhere to a production schedule
    • Skilled at managing responsibilities across multiple projects.
    • Great concept art skills with an eye for composition and color.
    • Ability to understand, internalize, and communicate high-level goals to team members and reports.
    • Motivated and excited about design and game art.
    • Style versatility is a must-have. We work on a range of games whose style can vary from cute and casual to hardcore and realistic

Bonus

    • Knowledge of Flash/Animate and/or 3D modeling software is a huge plus!

LOCATIONS

Anywhere

#9

Art Director

DESCRIPTION

Here at Playco, we make games that bring the world closer together through play! 

 

Our ideal teammates are thoughtful, low ego, and hardworking professionals who can both zoom into the details and zoom out to embrace the big picture. We are passionate about makers and tinkerers, who are unafraid to experiment with a healthy disregard for constraints. We hope you'll enrich our team with your enthusiasm and passion, both for games and for life.

 

 

About this Role

 

We’re looking for an experienced Art Director to help lead the art team, guiding an extremely talented team of designers who are known for exceptional creativity. The ideal art director will bring a mix of artistic, marketing, and project management expertise to the position, promoting our company and that of our valued clients. You will be working with internal game artists and outsourcing studios to grow games from concept art to full production. We are looking for an experienced manager, who can inspire and be inspired by others to take our creative efforts to the next level. The ideal candidate will have a natural eye for design and a passion for delivering dynamic ideas that connect with any audience.

Responsibilities

    • Work with the creative team to establish a unified brand understanding and voice for the company, helming a creative audit to elevate our innovation.
    • Conceptualize campaign vision, harnessing original graphics, copy, content websites, social media, and other marketing materials.
    • Develop creative briefs based on ideas established in brainstorming sessions with direction, schedules, and expected deliverables for the creative team.
    • Delegate projects to in-house designers and oversee storyboards.
    • Obtain team approval by presenting final layouts, storyboards, and illustrations, encouraging members to provide feedback, and responding to internal commentary and requests.
    • Present or oversee presentation of final concepts and coordinate production and dissemination for cross-organizational use.
    • Oversee the art department by assisting with hiring, training, assigning, scheduling, and mentoring staff.
    • Establish art department standards for production, productivity, quality, and client service.
    • Ensure the team adheres to current processes, identifying opportunities for continuous improvement, and proposing and creating processes and tools to support design operations.
    • Collaborate with marketing and sales divisions in creating marketing plans, aligning team priorities with business goals to deliver high-quality work on time and on budget.
    • Develop presentation approaches, styles, and techniques for the team to implement.
    • Study and evaluate market trends, consumer needs, the competitive landscape, and track campaign performance.

Requirements

    • 8+ years of experience in mobile game development and 4+ years of experience in a management capacity.
    • Outstanding knowledge of art fundamentals such as: Lighting, color, anatomy, perspective, exceptional draughtsmanship skills. Being able to apply these skills across different styles. Being able to apply these skills across different disciplines (UI, animation, illustration, etc.).
    • An art portfolio that demonstrates the ability to make art that’s in line with the top mobile games in the industry.
    • Must have proficient knowledge of Adobe Creative Suite (a basic understanding of Animate/Flash is important).
    • Experience in task management software.
    • Experience working with outsourcing companies.
    • Good and clear communication. Ability to give direct but constructive feedback.
    • Detail-oriented and organized.

LOCATIONS

Anywhere

#10

Senior Game Artist

DESCRIPTION

Here at Playco, we make games that bring the world closer together through play. 

 

Our ideal teammates are thoughtful, humble, and passionate professionals who can both zoom into the details and zoom out to embrace the big picture. We are inspired by makers and tinkerers, who are unafraid to experiment with a healthy disregard for constraints. We hope you'll enrich our team with your enthusiasm and passion, both for games and for life.

 

The artist role at Playco is pretty unique compared to other companies. We work on a wide variety of projects with varying styles and game mechanics. So you’ll be able to explore different genres and learn new techniques. An ideal candidate can take ownership over a game and do whatever it takes to create games that clearly stand out from the pack, while working closely with their fellow artists, product managers, and engineers to make sure they are aligned with the high standards we strive for. There’s a lot of opportunity to grow into a leadership role in this position, so having previous experience in this area is something we look for.

 

What you’ll be doing

 

Develop beautiful, fun game experiences, and associated marketing and promotional initiatives with creative design.

Conceptualize and design game environments, characters, and UI.

Create high quality 2D and isometric 2D vector art using Photoshop and/or Illustrator.

Support the Studio Art Lead in the overall vision for the game.

Requirements

    • 2+ years industry experience in mobile, social, or free2play games.
    • Excellent teamwork skills.
    • Respond well to artistic direction but get the work done with minimal supervision.
    • Manage responsibilities across multiple projects.
    • Great concept art skills with an eye for composition and color.
    • Must have experience with Adobe Creative Suite, particularly Illustrator and Photoshop.
    • Knowledge of Flash and/or 3D modeling software is a huge plus!

Desired Qualities & Attributes

    • Excellent teamwork skills. Responds well to feedback but gets the work done with minimal supervision.
    • Possess excellent communication skills; ability to be proactive and assertive in a diplomatic manner.
    • Ability to understand, internalize, and communicate high-level objectives to team members and reports.
    • Ability to iterate quickly and adhere to a production schedule.
    • Style versatility is a must-have. We work on a range of games whose style can vary from cute and casual to hardcore and realistic.
    • Motivated, driven, and excited about design and game art.

LOCATIONS

Anywhere

#11

UX Designer

DESCRIPTION

Here at Playco, we make games that bring the world closer together through play! 

 

Our ideal teammates are thoughtful, low ego, and hardworking professionals who can both zoom into the details and zoom out to embrace the big picture. We are passionate about makers and tinkerers, who are unafraid to experiment with a healthy disregard for constraints. We hope you'll enrich our team with your enthusiasm and passion, both for games and for life.

 

About this Role

 

As a UX Designer, you'll work closely with senior art leadership, producers, developers, and interdisciplinary teams to understand player needs and build top-notch user experiences and interfaces. You'll help shape the UX direction of end-to-end player solutions and find opportunities for further research and innovation, working with senior designers and product leaders to define, improve, and implement design standards across every aspect of the product development cycle.

Responsibilities

    • Develop beautiful, fun game experiences that are intuitive, scalable, and on-brand by working closely with Engineers, PMs, Designers, and QA.
    • Create interface wireframes and user flows, ensuring iterative feedback is incorporated throughout the development process.
    • Work with stakeholders and teammates to gather, understand and codify requirements for various projects.
    • Produce look and feel layouts, mood boards, storyboards, design briefs, sketches, mock-ups, motion works, and visual comps to help the team understand what to build and why.
    • Work with senior artists and stakeholders from inception to drive development, implementation, QA, launch, and ongoing supportHelp champion and implement user-centered design methodologies across products and studios.
    • Educate and evangelize the importance of human factors, player feedback, and data-driven decision making in end-to-end user experience design.
    • Work with your UX teammates to define and maintain interaction pattern libraries we can share across products, teams, and studios.
    • Follow high level aesthetic direction from the Art Director from prototyping to final implementation of UX.

Requirements

    • 2+ years industry experience in mobile, social, or free2play games.
    • Exceptional design, artistic, typographic, layout, and compositing abilities.
    • Demonstrated understanding of information flow, readability, and interface usability principles.
    • Proficiency using Figma and Adobe Creative Suite (specifically Photoshop and Illustrator).
    • Strong ability and passion to collaborate in and with nimble, multidisciplinary teams.
    • Clear and concise communication style that enables you to explain the thought process behind your work and build consensus around design goals.
    • Attention to detail and solid organization.
    • Open-minded, friendly, and positive attitude.

Bonus

    • Bilingual in English & Japanese
    • BA/BS Degree in Design (e.g. interaction, graphic, visual communications, product, industrial), or a related field.
    • Experience with Flash/Animate, Sketch, and rapid prototyping techniques/software a plus.
    • Experience leveraging user research, key performance indicators, and analytics to help make informed design decisions a plus.

LOCATIONS

Anywhere

#12

UI Game Artist

DESCRIPTION

Here at Playco, we make games that bring the world closer together through play! 

 

Our ideal teammates are thoughtful, low ego, and hardworking professionals who can both zoom into the details and zoom out to embrace the big picture. We are passionate about makers and tinkerers, who are unafraid to experiment with a healthy disregard for constraints. We hope you'll enrich our team with your enthusiasm and passion, both for games and for life.

 

About this Role

 

As a UI Game Artist, you'll work closely with senior art leadership, producers, developers, and interdisciplinary teams to understand player needs and build top-notch user experiences and interfaces. You'll help shape the UX direction of end-to-end player solutions and find opportunities for further research and innovation, working with senior designers and product leaders to define, improve, and implement design standards across every aspect of the product development cycle.

Responsibilities

    • Develop beautiful, fun game experiences that are intuitive, scalable, and on-brand by working closely with Engineers, PMs, Designers, and QA.
    • Create interface wireframes and user flows, ensuring iterative feedback is incorporated throughout the development process.
    • Work with stakeholders and teammates to gather, understand and codify requirements for various projects.
    • Produce look and feel layouts, mood boards, storyboards, design briefs, sketches, mock-ups, motion works, and visual comps to help the team understand what to build and why.
    • Work with senior artists and stakeholders from inception to drive development, implementation, QA, launch, and ongoing supportHelp champion and implement user-centered design methodologies across products and studios.
    • Educate and evangelize the importance of human factors, player feedback, and data-driven decision making in end-to-end user experience design.
    • Work with your UX teammates to define and maintain interaction pattern libraries we can share across products, teams, and studios.
    • Create polished, game-ready UI Art assets that read well at varying levels of detail.
    • Follow high level aesthetic direction from the Art Director from prototyping to final implementation of UI

Requirements

    • 2+ years industry experience in mobile, social, or free2play games.
    • Exceptional design, artistic, typographic, layout, and compositing abilities.
    • Demonstrated understanding of information flow, readability, and interface usability principles.
    • Proficiency using Adobe Creative Suite (specifically Photoshop and Illustrator).
    • Strong ability and passion to collaborate in and with nimble, multidisciplinary teams.
    • Clear and concise communication style that enables you to explain the thought process behind your work and build consensus around design goals.
    • Attention to detail and solid organization.
    • Open-minded, friendly, and positive attitude.

Bonus

    • BA/BS Degree in Design (e.g. interaction, graphic, visual communications, product, industrial), or a related field.
    • Experience with Flash/Animate, Sketch, and rapid prototyping techniques/software a plus.
    • Experience leveraging user research, key performance indicators, and analytics to help make informed design decisions a plus.

LOCATIONS

Anywhere

#13

UI Artist

DESCRIPTION

We're looking for a talented and passionate UI artist to join our team, which collaborates remotely from around the world. Our members range from industry newcomers to experts with 15+ years of experience. Team members come from a diverse set of backgrounds, but share a common passion for building polished player-focused, community-powered games.

 

At Hypixel Studios we are looking for applicants that are demonstrably passionate about their hobbies, have the drive and commitment to deliver results with minimal supervision, have international-level professional competency in their skill sets, and can demonstrate involvement with other interesting projects throughout their lives.

 

The ideal candidate for our UI/UX team will create amazing player experiences through their use of interface design, color theory, visual hierarchy, and illustration. The candidate will be responsible for creating deliverables that captivate players through impeccable visual design, while seamlessly allowing them achieve their goals in the game’s various interfaces.

 

 As a player first designer, you will be responsible for collaborating with other disciplines such as game design, UX, and audio to create a consistent and meaningful experience between the player and the interfaces they interact with.

 

Who you are:

  • You are an artist who not only creates beautiful art, but thinks through the human factor of how players interact with games
  • You have an exceptional eye for aesthetic and can help maintain, develop, and define UI components and patterns
  • You’re organized, and demonstrate this through impeccable attention to detail not only in your work but, within the way your work is arranged
  • You’re an excellent communicator and are passionate about working across disciplines to advocate for your craft
  • You’re player focused; you have a track record of creating interfaces that focus on clarity and usability, as well as visual design

 

Some of your role:

  • Collaborate with other artists to maintain and push the boundaries of our UI art style
  • Work closely with UX to bring wireframes and prototypes to life through use of visual design principles
  • Create visually balanced and player focused mockups that demonstrate a solid understanding of readability, clarity, typography, and visual hierarchy 
  • Create, iterate, and define the iconography and UI style guide
  • Communicate with other disciplines, demonstrating and defining your work

 

Essential Traits:

  • Experience creating UI art for a shipped title
  • Expert level ability to work with Photoshop and Illustrator
  • Proficiency with After Effects or other animation software to define and demonstrate UI animations
  • Proven knowledge of UI design fundamentals such as layout, grids, typography, etc.
  • Ambitious, assertive, and collaborative with excellent communication skills
  • A personal passion for games and staying on top of the latest trends in the industry
  • A strong portfolio demonstrating your artistic approach to UI

 

Bonus Traits:

  • Experience with creating wireframes and prototypes demonstrating user needs
  • Proficiency with UI implementation
  • A personal passion for open world, builder, or survival games
  • A minimum of a BA/BS degree in a related field such as graphic design, visual design, interaction design, etc.

 

We can offer:

  • A chance to work on a new game project with an extremely motivated team
  • Opportunities to learn and grow personally and professionally
  • A stable and secure work environment
  • The ability to work remotely

LOCATIONS

Anywhere