Best Remote Video Game Jobs

If video games are your passion and you want to build a career out of them, then you are at the right place. In this article, we list down the remote video game jobs that are offered by the top gaming companies in the world.

Video games are a multibillion-dollar industry, with industry leaders like Sony, Microsoft, and Nintendo selling consoles and video game software to millions of players worldwide.


It is no surprise that gaming is one of the fastest-growing sectors in the world, especially during this pandemic as people feel bored and look for some form of entertainment. At the height of the pandemic, 55% of U.S. consumers were playing video games as a result of the lockdown restrictions.


So if you're passionate about video games and want a career out of them, you should be looking for remote video game jobs. There is a wide range of career paths, both on the technical and creative sides, from video game designers and producers to game testers and translators. In fact, in 2020, the video gaming industry in the US had over 241,000 employees.


The following are some of the common roles in the video game industry:

Video Game Designer

The role of a video game designer is almost like that of a movie director. Game Designers develop storylines, build characters and dialogues for a game. They also collaborate with other members of the development team including designers, programmers, and translators.

Software Game Developer

Software Developers create software that allows video games to function the way designers intend. Additionally, they write the code needed to turn designs into instructions that the video game systems can understand.

Video Game Testers

Video game testers provide quality assurance (QA) to video game companies. Their main responsibility is to ensure that games work properly and that the instructions are accurate. They also identify bugs in the game and report them to developers.


Future of Remote Video Game Jobs

With recent advancements in Virtual Reality (VR) and Augmented Reality (AR), there is a huge interest in mixed reality games. While being fairly new, VR provides an immersive gaming experience. AR add a digital layer to the real world, superimposing video and graphics on top of reality.


Steam currently has over 1,100 VR-compatible games, and you can expect more to come in the next few years.


As part of the game development process, game developers are also experimenting with Artificial Intelligence (AI). AI is also being used to create games that evolve automatically based on player feedback.



With so much happening in the video game space, there is a wide range of opportunities for almost everyone. The roles can especially be exciting for people who are interested in building or designing games. So, we have listed some of the best remote video game jobs that you can apply to right now.

#1

Product Designer

DESCRIPTION

Stories have been told since the dawn of mankind. They were shared through images, songs, plays, books and movies. Most of the time, the audience was passive. At Articy, we believe that the future of stories is interactive. That’s why our mission is to shape the way that interactive narrative experiences – be it games, e-learning scenarios or interactive video formats – are created. 
 

We are looking for a Product Designer to help turn our vision into reality. You’ll take part in the product design process, from first idea and prototyping of features to detailed interactions and polished visuals. You will be joining a small, passionate team that cares deeply about a collaborative environment and innovative design.

Let’s change the games industry together!

Your role:

  • Take broad, conceptual ideas and break them down into design propositions 
  • Design entire features by creating concepts, workflows, prototypes as well as high-fidelity UI mockups and design documents that effectively communicate interaction and design intent.
  • Conduct user research and usability tests 
  • Analyze existing solutions and apply learnings to current workflows and new designs 
  • Collaborate closely with the product owner, developers and the rest of the design team 

Your Profile:

  • You have hands-on work experience in designing digital products for a worldwide audience 
  • You are able to think through complex systems and complex use cases. 
  • You have a basic understanding of game development processes and interactive storytelling 
  • You are confident using design tools such as Figma
  • You love teamwork and thrive in collaborative environments 
  • You are able to champion the user’s needs in discussions with stakeholders and other departments
  • You are in an European-friendly timezone or able to schedule your working time to include 9:00 to 16:00 GMT+1 (the rest of the hours are flexible)
  • You can communicate clearly and effectively in English

Considered a Plus:

  • You have created or significantly contributed to the design of one or more published digital projects from beginning to end. 
  • You have created or significantly contributed to an interactive story (games, e-learning scenarios, visual novels etc) 
  • You like and play computer games

Our Offer:

  • Open communication, you will have a voice in our team
  • Friendly working atmosphere in a talented team
  • Flexible working hours without the crunch-time madness
  • Possibility to participate in industry events
  • 29 vacation days per year + public holidays of NRW, Germany (Company HQ)
  • Employer-funded pension (for employees based in Germany)

LOCATIONS

Anywhere

HOW TO APPLY

To apply to this job, Email your application with all required documents to [email protected]

#2

Senior Game Programmer

DESCRIPTION

Special Move is working with an ambitious and growing mobile game studio based in Dundee, Scotland. Who have a 14 year legacy of making mobile games for some of the biggest brands on the planet. 

 

This year Tag is embarking on their most ambitious and exciting title yet, developing a brand new cross platform IP in partnership with a world renowned publisher. They are looking for passionate new people to join the team on their quest to forge a place in players' hearts.

 

Tags culture is collaborative and relaxed. They encourage feedback and support each other to solve problems - always striving to be the best they can be. They are driven by a passion for quality and delivering outstanding products.

 

The Role

Tag Games Studios is looking for an experienced engineer to lead, coordinate and support the client engineering teams on an ambitious new cross platform IP. You will play a pivotal role in development of this world-leading IP, supporting the engineering teams with technical direction, planning and architecture in coordination with other disciplines and stakeholders to deliver a best in class game play experience.

 

Here’s what you will be doing:

  • Working with the client teams to plan and review technical solutions to deliver a best in class game play experience
  • Collaborating with the other disciplines, including artists, designers and server engineers, to design solutions, provide feedback and technical expertise and manage dependencies
  • Working with production to define and prioritise work to ensure we make the best use of our resources
  • Helping to shape best practices and processes and ensuring effective roll out among the teams
  • Proactively communicating challenges, risks and requests to stakeholders
  • Helping to grow the team technically and culturally through hiring and development
  • Coordinating knowledge sharing across the teams to help facilitate effective development 
  • Ensuring the health and quality of the client side code base

 

To do this job, you will need:

  • Professional experience leading, managing and developing large engineering teams
  • A strong understanding of common game/software development tools including Unity and Git
  • Proven track record of architecting and developing mobile games
  • Comprehensive understanding of game development on iOS and Android. 
  • A broad knowledge base that allows for interaction and engagement on a range of topics including game play, graphics, networking, etc.
  • A proven ability to communicate with individuals and groups that are a mixture of technical and non-technical
  • Demonstrable experience in creating clear and understandable documentation for technical and non-technical audiences
  • To be able to provide constructive and helpful feedback
  • The ability to diligently and proactively operate on multiple fronts and at varying levels of detail. Balancing short term and long term goals


 

Not essential but highly desirable:

  • Overseeing multiple teams totalling 20+ engineers
  • Experience developing free to play games
  • Experience working on a live title providing regular updates
  • Delivery of console or PC titles
  • Familiarity with Agile development processes
  • Understanding of data oriented design and client-server systems
  • Have worked with distributed teams in different time zones
  • People management experience, providing coaching, mentoring and conducting 1-1's

LOCATIONS

Anywhere

#3

Low Poly 3D Generalist

DESCRIPTION

About Altplay Studio

AltPlay Studio is a game development company founded by some veterans in the game industry who have worked in professional game studios as Ubisoft for several years.
 

Our mission is to create meaningful entertainment  experience for the worldwide players, by developing video games on mobile and PC, or to help corporates and activities to solve problems by using Gamification concepts. Currently developing "Nutopia" a strategy/construction games set in a cyberpunk universe.

3D Generalist Role

We are a mobile game studio and we are looking for a full time Low Poly 3D Generalist to join us remotely :

  • You have an experience creating low poly assets
  • Strong knowledge on Maya, 3Ds Max, or blender
  • Texturing skills
  • Artistic taste
  • A plus : Animation skills, Unity experience (working with particle systems, rag-doll physics, setting up / creating shaders)

 

Requirement :

  • Portfolio review
  • Screening interview
  • Technical test


Why working with us ?

  • Bonuses on each successful milestones
  • Creative environment
  • Remote oriented, but when we meet, we party! 

 

LOCATIONS

Anywhere

HOW TO APPLY

To apply to this job, Email your application with all required documents to [email protected]

#4

Gameplay Programmer

DESCRIPTION

About Altplay Studio

AltPlay Studio is a game development company founded by some veterans in the game industry who have worked in professional game studios as Ubisoft for several years.
 

Our mission is to create meaningful entertainment  experience for the worldwide players, by developing video games on mobile and PC, or to help corporates and activities to solve problems by using Gamification concepts. Currently developing "Nutopia" a strategy/construction games set in a cyberpunk universe.

3D Generalist Role

We are a mobile game studio and we are looking for a full time Low Poly 3D Generalist to join us remotely :

  • You have an experience creating low poly assets
  • Strong knowledge on Maya, 3Ds Max, or blender
  • Texturing skills
  • Artistic taste
  • A plus : Animation skills, Unity experience (working with particle systems, rag-doll physics, setting up / creating shaders)

 

Requirement :

  • Portfolio review
  • Screening interview
  • Technical test


Why working with us ?

  • Bonuses on each successful milestones
  • Creative environment
  • Remote oriented, but when we meet, we party! 

 

LOCATIONS

Anywhere

HOW TO APPLY

To apply to this job, Email your application with all required documents to [email protected]

#5

Senior Gameplay Engineer

DESCRIPTION

As the gaming arm of Bad Robot Productions (Lost, Cloverfield, Westworld, Star Wars), Bad Robot Games is passionate about telling stories and building worlds that can only be experienced through games. Our goal is to create gaming destinations across all platforms that are as fun to watch as they are to play. 


We are seeking an exceptional and versatile Senior Gameplay Engineer to join our internal studio team of seasoned game industry veterans who are focused on creating something brand new.

Responsibilities:

  • Prototype and iterate on features and be willing to accept and respond to critical feedback
  • Ensure robust long-term architectural and algorithmic decisions are made throughout the rapid prototyping and production coding processes 
  • Work closely with the Technical Director to bring technical excellence to the game across multiple features and platforms
  • Optimize and fix bugs in existing gameplay systems
  • Contribute ideas toward all aspects of the game’s production and development
  • Write robust, maintainable code
  • Cross-discipline collaboration with the development team to problem solve and generate new ideas
  • Participate in playtesting and providing “hands on” feedback as the project progresses


Requirements:

  • 7+ years of game development experience in an engineering role
  • At least one shipped game on a major gaming platform
  • A keen analytical mind, with strong problem-solving skills
  • Strong C++ skills 
  • Able to code and architect gameplay mechanics and tools 
  • Excellent communication and collaboration skills to work and inspire in a team environment
  • Proficiency in professional engines like Unreal and Unity
  • Self-motivated, strong work ethic, and able to work independently
  • Creativity in problem-solving and the ability to think outside of the established solutions
  • Proficiency in the pipelines, tools, and processes of creating, building, shipping, and supporting live games
  • A passion for multiplayer online gaming and a rich history of game playing across a wide variety of game genres

Ideal:

  • Online multiplayer FPS game development experience
  • Console development experience
  • Experience working on a live service game
  • Strong math skills

We believe every project should feel like you’re making something special—and that you’re making it with a family. Any act of creation is a leap of faith. The fun comes from believing that it just might work.

 

BENEFITS and MORE:

Startup mentality, Bad Robot benefits:

  • Competitive salary and benefits 
  • 401(k) program 
  • 100% paid Medical / dental / vision, life, and employee assistance program
  • Flexible vacation and company paid holidays
  • Paid parental leave
  • Fertility Benefits 
  • Student Loan Repayment Program
  • Social impact programming, education, and awareness offering via Good Robot

Distributed Team and Remote Friendly:

  • It’s 2021, games are being made by developers spread across the world. Our HQ is located in Santa Monica, CA, but our team collaborates from all over. 
  • For now, we are only accepting remote candidates in the continental USA, but may be interested in changing this policy as we grow. 

Funded, but Independent:

  • Backed by strategic and venture capital firms Galaxy Interactive, Horizons Ventures, Tencent, WBIE, and Iconiq, we have incredible investors who believe in the future of storytelling in games, and our ability to deliver on that promise.

We believe that our studio should be representative of the people who play our games.

  • Our goal is to make games in which all players can see themselves.

LOCATIONS

Remote candidates in the continental USA

#6

Gameplay Engineer

DESCRIPTION

As the gaming arm of Bad Robot Productions (Lost, Cloverfield, Westworld, Star Wars), Bad Robot Games is passionate about telling stories and building worlds that can only be experienced through games. Our goal is to create gaming destinations across all platforms that are as fun to watch as they are to play. 


We are seeking an exceptional and versatile Gameplay Engineer to join our internal studio team of seasoned game industry veterans who are focused on creating something brand new.

Responsibilities:

  • Prototype and iterate on features and be willing to accept and respond to critical feedback
  • Ensure robust long-term architectural and algorithmic decisions are made throughout the rapid prototyping and production coding processes 
  • Work closely with the Creative Director to bring gameplay excellence across multiple features and platforms
  • Optimize and fix bugs in existing gameplay systems
  • Contribute ideas toward all aspects of the game’s production and development
  • Write robust, maintainable code
  • Cross-discipline collaboration with the development team to problem solve and generate new ideas
  • Participate in playtesting and providing “hands on” feedback as the project progresses


Requirements:

  • 3+ years of game development experience in an engineering role
  • At least one shipped game on a major gaming platform
  • A keen analytical mind, with strong problem-solving skills
  • Strong C++ skills 
  • Able to code and architect gameplay mechanics and tools 
  • Excellent communication and collaboration skills to work and inspire in a team environment
  • Proficiency in Unreal Engine
  • Self-motivated, strong work ethic, and able to work independently
  • Creativity in problem-solving and the ability to think outside of the established solutions
  • Proficiency in the pipelines, tools, and processes of creating, building, shipping, and supporting live games
  • A passion for multiplayer online gaming and a rich history of game playing across a wide variety of game genres

We believe every project should feel like you’re making something special—and that you’re making it with a family. Any act of creation is a leap of faith. The fun comes from believing that it just might work.

 

BENEFITS and MORE:

Startup mentality, Bad Robot benefits:

  • Competitive salary and benefits 
  • 401(k) program 
  • 100% paid Medical / dental / vision, life, and employee assistance program
  • Flexible vacation and company paid holidays
  • Paid parental leave
  • Fertility Benefits 
  • Student Loan Repayment Program
  • Social impact programming, education, and awareness offering via Good Robot

Distributed Team and Remote Friendly:

  • It’s 2021, games are being made by developers spread across the world. Our HQ is located in Santa Monica, CA, but our team collaborates from all over. 
  • For now, we are only accepting remote candidates in the continental USA, but may be interested in changing this policy as we grow. 

Funded, but Independent:

  • Backed by strategic and venture capital firms Galaxy Interactive, Horizons Ventures, Tencent, WBIE, and Iconiq, we have incredible investors who believe in the future of storytelling in games, and our ability to deliver on that promise.

We believe that our studio should be representative of the people who play our games.

  • Our goal is to make games in which all players can see themselves.

LOCATIONS

Remote candidates in the continental USA

#7

Studio Narrative Director

DESCRIPTION

Who are Bad Robot Games?

Founded in 2018, Bad Robot Games is an evolving development & publishing house made up of game industry veterans who are committed to constantly innovating on how stories are played. 

Working closely with our colleagues at Bad Robot Productions, our projects unite our games industry veterans, our film and TV colleagues, and our larger network of talent (writers, composers, sound designers, concept artists, and more), to allow us to blend areas of expertise, and diverse perspectives to create expansive worlds and immersive stories.

We are looking for a Studio Narrative Director to join the team and build something truly unique with us. 

YOU WILL: 

  • Own the vision for how we play stories, build and immerse players in worlds, implement tools for player-created narratives, create social engagement around our games’ narratives, and be the bridge between gameplay and storytelling for the studio
  • Work closely with partners and studio leadership to bring the vision of the game to life through narrative structures and the written, audio, and visual support that creates the best experience possible 
  • Own the tone, style, and consistency of the game's narrative - through narrative design, writing, audio and visual direction, and in creating guidelines for supportive assets and features  
  • Function as the primary point person for any questions, needs, or discussion about the narrative in our games
  • Empower your team members with clear expectations, and hold them accountable for their results in narrative execution
  • Help coordinate production of supportive linear media and VO sessions (preparing scripts, providing direction, etc.), provide support for casting, voice recording, and animation direction
  • Work with a multidisciplinary team to evaluate potential projects and partners, and develop and implement the narrative plan and approach to our projects 
  • Aid in the development and maintenance of documentation to support the team
  • Create a collaborative environment for narrative ideas to emerge and grow
  • Work with production, other team leads, and directors to help create task estimates and schedules for the team
  • Work with Design and Tech to create tools based on the needs of the Narrative Designers and the project
  • Support narrative direction needs across the entire studio
  • Responsible for building the Narrative Design and Writing team to meet the needs of our projects

YOU HAVE:

  • Crafted stories in games that are highly regarded and representational of your vision
  • Leadership experience, and have worked at the Director level in previous roles
  • Creativity and passion for innovating in how stories are played in games
  • Deep cross-functional experience collaborating across game design, audio and visual project teams and leads
  • Deep experience collaborating on narratives within multiple mediums
  • Experience working as a narrative or game designer on multiple shipped games
  • An excellent understanding of non-linear narrative systems and structures
  • Experience working with narrative design tools (such as Final Draft, Inkle, Twine, etc.)
  • Familiarity with UE4: Blueprints or equivalent scripting knowledge
  • Experience with Google Docs or GSuite Ecosystem
  • Presentation and pitching skills
  • Excellent oral and written communication skills
  • Comfortable working in a remote environment: Slack, Zoom, Discord, etc. are all second nature

BENEFITS and MORE:

Startup mentality, Bad Robot benefits:

  • Competitive salary and benefits 
  • 401(k) program 
  • 100% paid Medical / dental / vision, life, and employee assistance program
  • Flexible vacation and company paid holidays
  • Paid parental leave
  • Fertility Benefits 
  • Student Loan Repayment Program
  • Social impact programming, education, and awareness offering via Good Robot

Distributed Team and Remote Friendly:

  • It’s 2021, games are being made by developers spread across the world. Our HQ is located in Santa Monica, CA, but our team collaborates from all over. 
  • For now, we are only accepting remote candidates in the continental USA, but may be interested in changing this policy as we grow 

Funded, but Independent:

  • Backed by strategic and venture capital firms Galaxy Interactive, Horizons Ventures, Tencent, WBIE, and Iconiq, we have incredible investors who believe in the future of storytelling in games, and our ability to deliver on that promise

We believe that our studio should be representative of the people who play our games:

  • Our goal is to make games in which all players can see themselves

 

LOCATIONS

Remote candidates in the continental USA

#8

Technical & Systems Game Designer (New Game Incubation Team)

DESCRIPTION

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

We are looking for a Technical & Systems Game Designer to join a lean incubation team developing a brand new IP.

 

Why Join Us:

  • Build a uniquely systemic game experience with a gameplay-focused dev team.
  • It’s a ground floor opportunity that offers creative involvement from start to ship.
  • We believe in doing the work it takes to create close trust and connection between teammates. Because of this, our team operates with high autonomy, high responsibility, and low oversight.
  • On a lean team, your contributions will have extra impact on the project.
  • You'll work directly with project leadership in an extremely flat structure.
  • No crunch or overtime. We don’t glorify this behavior.
  • We invest time, care and effort in the career growth and learning of our team members.

 

Responsibilities:

  • Design, then implement gameplay systems and features consistent with project goals & tenets.
  • Validate your gameplay hypotheses through rapid prototyping and team feedback.  
  • Be conscientious such that your work does not incur unplanned technical debt.
  • Communicate system designs to teammates in an audience-appropriate way.
  • Make your gameplay inventions genuinely flavorful to players, enriching the fiction of the world without compromising playable function and the long-term health of the game.
  • Lightweight self-production: basic task breakdowns, estimates, and timekeeping.
  • Model the culture and help build the team. Rotate through interview panels with all disciplines, onboard new hires, help tend to team health and culture in open team discussions.
  • Promote and build an inclusive work environment.
  • Work with developers in all disciplines and contribute to topics at the project level. While everyone has an area of focus, building a great game and a great development experience is everyone’s responsibility. 

 

Qualifications:

  • Fluency in one or more text-based scripting or programming languages.
  • Experience in rapid prototyping to test the feasibility of game design concepts and game systems.
  • 1 shipped commercial game project OR a portfolio of personal projects which highlight your technical and design capabilities. We recommend your portfolio include at least one self-started solo project.

 

If all this excites you, then we want to talk to you. Don’t let doubt deter you! We are an equal opportunity team excited about our next journey. We are always looking for people bursting with creative energy to join us, so don’t hesitate to apply. Please submit a resume and a link to your portfolio. We will get back to you once we have a chance to review!

 

(Please note: We are open to considering long term remote WFH options for candidates within 3 hours of our PST timezone.)

 

LOCATIONS

Within 3 hours of our PST timezone

#9

Rendering Software Engineer - FIFA

DESCRIPTION

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EA SPORTS is one of the most iconic brands in entertainment with over 25 years of innovation, passion, and connection of millions of players across the globe to their favorite sports, teams, and players. At the heart of EA SPORTS is the FIFA franchise. EA SPORTS FIFA is the world’s #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC and mobile.

Innovation, passion and team-work is at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne; we seek the brightest talent so we can continue to create experiences that connect with millions of hearts and minds the world over.

If you love football, or you're passionate about your craft, this is a role of a lifetime.

Responsibilities:

  • You will be involved in architectural design, implementation, and debugging of rendering technology on multiple platforms; working with Designers, Artists and other Engineers to solve complex computer graphics problems. 
  • You will research and implement industry-leading rendering techniques.
  • You will write technical design specifications.
  • You will design, maintain, implement and debug code, pipelines and other rendering-related sub-components and packages
  • You will develop core rendering tools, feature and engine components to required coding standards.
  • You will optimize rendering, lighting and shading components of a game engine.
  • You will create leading edge reusable rendering technologies. 

Qualifications:

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
  • 7-10+ years’ development experience
  • Proficiency with C++
  • Experience designing and implementing industry-leading graphics techniques and detailed knowledge of graphics hardware.
  • Strong math skills including trigonometry, calculus and linear algebra.
  • Formal background in rendering with experience that may include modern shader pipelines, animation, skinning, lighting, special effects and tool development.
  • Experience with Direct 3D, Open GL or equivalent.
  • Experience in object-oriented design and implementation.
  • Knowledge of good software engineering practices.
  • Understanding of memory management, multiple processor use, and runtime optimization.
  • Test, debug, and extend other Software Engineer's code 

 

About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

 

LOCATIONS

Remote

#10

Gameplay Software Engineer

DESCRIPTION

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Gameplay Engineer 

We are looking for an accomplished Gameplay Engineer to join our experienced team of developers working on an exciting new mobile game. This is an opportunity for you to join a team of veterans and help create the vision and execution of a compelling, creative, and immersive experience. You will report to our Engineering Manager

Responsibilities

  • You will Help establish best practices for game system implementation and workflows
  • You'll Work with our team's Designers, Artists, and other Engineers to provide scalable gameplay features
  • Write technical designs based on gathered requirements
  • Provide software engineers on team with high-quality code review feedback
  • You will work comfortably within a distributed team environment

Qualifications

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience
  • You should have 3+ years of game development experience with 3+ years in a related role ideally working on a core mobile game
  • Solid Experience with Unity and C#
  • Experienced in mobile development for iOS and Android
  • Demonstrate ownership and commitment to projects/tasks
  • History of working with inclusive game development team
  • Preferred: Experience implementing online multiplayer game systems, Typescript proficiency and an Avid gamer with a passion for creating top-quality games, 4x and strategy genre experience is a bonus.

 

LOCATIONS

Remote

#11

Senior Software Engineer - Gaming

DESCRIPTION

WithMe is a passionate group of app and game developers using our technical knowhow to unlock the power of friendship! Not only are we creating amazing social experiences for our users -- we are empowering users to make their own.

We’re looking for a senior engineer to act as a guiding force and collaborate with other passionate developers. Interested in using Unreal to deliver our next generation mobile product? Excited to move across gameplay, UI and systems? Join our WithMe team to level up yourself and everyone around you.

 

Do you love making games, but don't enjoy the crunch time? Our company culture is serious about work-life balance, with highly flexible PTO and a fully remote team.

Do you love working on a team that gets it done together? We're also serious about teamwork, whether it's working together on a difficult problem, forming a multi-discipline strike team, or just making sure we're all having fun.

Do you want to empower your players? Not only will we help millions of people form long-lasting friendships, but we're giving them the ability to share their cool content with the world.

 

Our core values:

  • A positive CULTURE, where communication and teamwork is encouraged.
  • We’re PROBLEM SOLVERS, looking for the best solutions and knowing it’s okay to learn from our mistakes.
  • All of us have a part in LEADERSHIP, from helping out a teammate to speaking up and challenging assumptions.

 

What you’ll do:

  • Own a feature, either as an individual or a small team, from design to implementation.
  • Work on gameplay, UX and/or systems, depending on the project needs.
  • Work across disciplines and teams to achieve results.
  • Engage with, learn from and mentor your teammates.
  • Building (and playing!) mobile apps and games that connect people.

What you’ll will need:

  • Bachelor’s degree in Computer Science or equivalent work experience
  • Experience building mobile apps on top of a game engine
  • Five or more years of C++ and mobile experience
  • Experience working with source control tools, such as Git or Perforce

Bonus points for:

  • Unreal experience with both C++ and Blueprints.
  • Shipped games on mobile platforms.
  • Worked with user-generated content technology.
  • Background in social games or products.


ABOUT US

WithMe is a new mobile platform that empowers social connection through shared experiences in virtual spaces. Just like real life, friends are able to get together to play games, watch videos, hang out and create. Want to see more... www.withme.com

Based in Silicon Valley, Together Labs (formerly IMVU Inc.) is the parent company to WithMe and a leading technology company dedicated to empowering people to connect, create and earn in virtual worlds. Together Labs innovates technologies that empower people worldwide to connect, create and earn in virtual worlds. Our mission is to redefine social media as a catalyst for authentic human connection through the development of a family of products grounded in this core value. These include: IMVU, the world's largest friendship discovery and social platform; VCOIN, the first regulatory-approved transferable digital currency; and WithMe, an upcoming mobile platform built on insights from the science of friendship. For more information, please visit https://togetherlabs.com/

Founded in 2004 and based in the heart of Silicon Valley, Together Labs is led by a team that's dedicated to pioneering the virtual reality industry. Together Labs is backed by venture investors Menlo Ventures, Allegis Capital, Bridgescale Partners, and Best Buy Capital.

Together Labs (formerly IMVU) has been recognized frequently as Best Place to Work in the Silicon Valley.

 

LOCATIONS

Anywhere