The game industry has been a slow adapter to remote work, generally pushing to have all employees in the same place to boost creativity and protect their game secrets. COVID-19 have pushed the biggest studios out of their comfort zone, as they all shifted to remote work. And remarkably, 2020 has been a year for some of the biggest game releases ever, including The Last of Us 2, HADES, Ghost of Tsushima and others. So remote work definitely works. Some studios realized it's actually better, some are going full remote, others are doing hybrid. But some studios can't wait to get back to physical work.
So as the news of COVID-19 vaccine success rates surfaced last month, I thought it would be a good exercise to go through the stats of jobs posted on Remote Game Jobs, and see how many of these jobs are Fully Remote, and how many are COVID-19. The site has only been live since April this year, so unfortunately I do not have long historical data to compare to the time before the virus.
Still I was impressed to know that 88.6% of the jobs were Fully Remote. Meaning they don't require physical relocation in the future. You can read the